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New Skills (that we'd like to see)
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Sherlock H0lmes
Sherlock H0lmes
Well-Connected

Oct-7-2005 10:34

Any skill you think would be useful/cool, mention it here. If you can tag it with a type (smart, tough, charming). Also, lets try to match up new skills of each type with each other.

Replies

crunchpatty
crunchpatty
Old Shoe

Apr-6-2006 00:48

lol, how about dental records?

"You found a bite mark on the victims ankle. Upon closer inspection, you realized it was left by a buck-toothed person"

Nancy, try the tutorial, it might help.

Trelane Rahl
Trelane Rahl

Apr-6-2006 09:38

Here's a Skill Idea:
Gut Instinct- Tells you which suspect will reveal the most motives. Or it could tell you how many motives a suspect will give you when you first look at a suspect. In either case this doesn't count the additional motives you gain from hypnotism.

Granted it will be possible that the motives will be of people you already have but I could see it being a somewhat useful skill allowing detectives to pick and choose which people they go to first but not all that unbalancing considering detectives will have to talk to everybody eventually.

I also have a good name for another skill but I'm not quite sure how the mechanics would work for it.

Antagonize

Logan Creed
Logan Creed

Apr-6-2006 10:29

Skill: Frame Suspect/Plant Evidence

For those times when you just want to finish a case without worrying about whether justice has been done. Possible mechanics might include:

1) using it only once a day and having to pay your PE Contact double the unclamming cost to "find" a match for a suspect without a valid alibi; or

2) every time it is used, it causes your agency to lose 20 Fame (or any other number considered appropriate); or

3) there is a 10% chance the police become suspicious and question you causing you to lose 2 cases that day.



crunchpatty
crunchpatty
Old Shoe

Apr-7-2006 00:49

Logan, I think that would be wicked! Six votes for your idea!

Horace Locke
Horace Locke

Apr-9-2006 15:47

I thin we should have no new skills. But the "Getting Friendly" skill suggested by Reda does seem pretty cool. I don't like the idea of agency skills or skills relating to the crime scene for some reason.

Horace Locke
Horace Locke

This reply has been deleted by a Moderator

Horace Locke
Horace Locke

Apr-12-2006 16:28

Oh, sorry for double posting. My computer was lagging at the time and I clicked twice.

Horace Locke
Horace Locke

Apr-14-2006 20:48

I also have a suggestion:
Ballistics/Weapons Analysis - Smart - 10 points

Allows you to find weapons or bullets in the crime scene and to tie them to a certain suspect via a new PE witness, the owner of the Detective Store. No special clues (such as right of left handed or curly or slim) will be given, and can only be used on Incredibly Hard cases or above. The owner of the Detective Store cannot become a contact and you cannot do favors for him/her.

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