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The Resistance: Battery Boardwalk's Opening Day
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The Announcer
The Announcer

May-24-2017 19:07

After years of anticipation, the Battery Boardwalk has finally opened its doors to the general public. The residents of Sleuthville come streaming in through the ticket booth--a line stretching as far as the eye can see. Among those gaining entry is a group of elite detectives with complimentary day passes to the attractions, invited specifically to keep an eye on things. A week prior to opening, the higher-ups at the Boardwalk had received anonymous threats of sabotage and murder if the Boardwalk was not torn down immediately. However, the proprietor was not one to submit to intimidation. Thus, on opening day, a group of highly-ranked detectives were tasked with keeping the park safe.

Unfortunately, there have been rumors floating around that some in the ranks of the elite had been approached by the mysterious threat-maker, and were now working for him to guarantee the day would end in disaster. It is said only those who turned to the dark side knew who the others were; everyone else had to eye each other with suspicion and make their own judgements. Although the team has been compromised, there is no time to vet and assemble another one on such short notice. Yet the day is young and there are plenty of opportunities to ensure opening day is a success.

The detectives’ job this fine day is to make the rounds of the park and keep an eye out for any suspicious or potentially dangerous activities. If opening day goes off without a hitch, the Boardwalk is sure to bring in millions, and the detectives would stand to receive a substantial cut for their services. But if it were to fail, then Sleuthville would be plunged into financial ruin and return to the days of never-ending guilty clients and exorbitant Shady fees. Oh no.

Will the Battery Boardwalk’s grand opening be an unparalleled success, or will it go down in flames accompanied by nothing but the screams of disappointed visitors? Stay tuned to find out in this installment of The Resistance.

Replies

The Announcer
The Announcer

Jun-6-2017 08:36

The results of the vote on miss snopes' MISSION 4 Proposal are in.

miss snopes proposed a team of
-miss snopes
-Sal
-Bela

This mission proposal has been REJECTED by a vote of 4-1. The votes are as follows:

Zara Bande NO
Sal Iva NO
Bela Talbot III NO
AspenK NO
miss snopes YES

Leadership will now move onto Zara, unless miss snopes uses STRONG LEADER. miss snopes, would you like to use your ability? *BUT FIRST* to add more confusion to this thread, Bela also has TAKE RESPONSIBILITY, which she can use to steal the STRONG LEADER ability from miss snopes. So Bela, will you be stealing that ability or holding off for now?

Bela Talbot III
Bela Talbot III
Con Artist

Jun-6-2017 08:44

I will not be using my power.

Bela Talbot III
Bela Talbot III
Con Artist

Jun-6-2017 08:52

And miss snopes, I think you should save your ability for later too; if worst comes to worst and we realise very late that your team was the right one, then maybe during Aspen's turn if it'll be the fifth proposal in a row (because five proposals voted down mean that the spies win automatically and we all HAVE to vote YES). I'm speaking from my point of view and assuming we find that miss snopes is Resistance.

Sal Iva
Sal Iva
Little Monster

Jun-6-2017 12:08

Dear Bela, I have stated from the start of play, what I thought and where I stood. One remark doesn't change all that. I was merely envisioning a situation that I thought was a possible course of action. But I am STILL not buying the Strong Leader explanation. I am, however, willing to have it play out as you have suggested. I guess what I'm proposing is an updated definition of that power. If there is "no leadership" and the act of seizing leadership happens before anyone can assume it (I'm puzzled by that too), then state it that way in the card. The mention of the power being seized away from a "QUOTE" Current Leader you can't possibly say that there is no leader. Not unless you change the power as it is written.This may sounds like Bill Clinton's "what is, is" to you, but it's substance to me. I only know what I read and what I read is that there is a leader and that control can be taken away from said leader. I asked for clarification, not any type of rule change. I am willing to play by what has been ruled, but I think that restating the power of the card needs to be done in a way that is more clear. Words matter.

miss snopes
miss snopes
Demon of the Due Date

Jun-6-2017 12:21

I am not using the strong leader right now. That would just be a waste for another 4-1 vote.

The Announcer
The Announcer

Jun-6-2017 13:42

Leadership will now move on to Zara.

Zara, please propose a team of three people.

The Announcer
The Announcer

Jun-6-2017 18:17

Sal, please feel free to rewrite the ability in a satisfactory manner. I will use it in future games.

Sal Iva
Sal Iva
Little Monster

Jun-6-2017 20:50

I'll give it a try.

Zara Bande
Zara Bande
Bounty Hunter

Jun-7-2017 02:07

I'm finding it difficult to select a team. I can exclude one person I know is a spy but I have varying degree of suspicion about the other three.

I took part in Mission 2 along with Sal and Bela. That was sabotaged and I have no way of knowing who was responsible. Of course, the other M2 team members involved (Sal and Bela) will likewise view me with suspicion. I can choose Aspen K (albeit she made an ambiguous vote at one point) but I still have to select either Sal or Bela. I guess I will choose Bela as I've always had a strong sense that she is definitely Resistance - don't ask me why.

So I propose -

Mission 4, Team 2: Zara, Aspen K and Bela


The Announcer
The Announcer

Jun-7-2017 05:35

Mission 4, Team 2

Team Leader: Zara
Team Proposal: Zara, Aspen, Bela

It is now time for the players to vote to either approve or reject this mission proposal. When you do vote, please send me a PM stating "Mission 4, Team 2: YES/NO." 24 hours.

Please feel free to discuss.

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