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The Resistance: Return to Paranoia
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The Announcer
The Announcer

Jan-20-2017 08:24

Hello everyone. It's been some time since we've had a game of Resistance, so I'll be hosting one (without story) for everyone to enjoy. If you've never played before, feel free to jump right into the world of uncertainty and lies. I promise lots of fun. :)

The game takes place over a series of 5 "missions." The Resistance is trying to complete 3 missions successfully, while the spies are attempting to sabotage 3 missions. First one to 3 wins.

I will serve as game master. Once we get enough people to play (5-10 total), I will PM everyone their allegiance (either "Resistance" or "Spy"). If you are a "Spy," I will also PM you the names of your co-conspirators.

A "leader" will be chosen at random for the first mission. The leader has 2 important functions:
1) The leader will assign various "role" abilities to players. These are one-shot special powers a player can use to learn more information about someone.
2) The leader will assign players to the "team" for that mission.

Missions will have a varying number of players who are selected; the leader picks a team, then every player will vote on whether or not they approve the team by PMing me. Once all the votes are cast, I will post the voting results. If a majority approves the team, the mission starts. If not, the mission does not start, and the next player in line becomes the new "leader" for that round. This continues until either a mission is approved, or 5 consecutive mission teams are rejected (in which case the spies win automatically.)

Once a mission team is approved, those players will PM me their choice of action during that mission. Resistance players will ALWAYS choose to have the mission succeed by sending "Success," while spies have a choice: they can either elect to have the mission succeed (to throw off suspicion), or they can "Sabotage" the mission.

Replies

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Jan-27-2017 11:12

I ask you, what kind of a crazy world is it where you out a spy and end up being the one most suspicious? This is CRAZY!

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Jan-27-2017 11:23

And the idea that Devi is a spy is absolutely ridiculous as I'm sure every one else can agree. Of course only I *know* this, but Bela Talbot III is a spy and if Devi was a spy as well she would never in a million years put another spy on her team.

Yeti Face
Yeti Face
Pinball Amateur

Jan-27-2017 12:01

Oooor you lied about outing a spy.

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Jan-27-2017 12:08

Well, I can tell you this, the next time a spy reveals himself/herself to me I'll keep it to myself !

Yeti Face
Yeti Face
Pinball Amateur

Jan-27-2017 12:17

Well yeah, that is what a spy tends to do when another spy "outs" to them.

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Jan-27-2017 12:45

The power cards will reveal all, Yeti, and we'll be done with this ridiculous little spy game. I hope you get some good ones Lou.

Cathy Rose
Cathy Rose
Lucky Stiff

Jan-27-2017 13:36

I still don't see any real reason that Devi can be a spy. If anyone sabotaged mission #1 it was either Yeti or Bela. And if Devi is a spy, why would she choose other spies to go on the mission with her? It doesn't make sense.

We're not going to gain any clarity if we start believing random things that are being said on the board.

Yeti Face
Yeti Face
Pinball Amateur

Jan-27-2017 14:41

I'm sorry, why can't Devi be a spy? I thought you were against posts with reasons that don't make sense?

If Devi and Sindy are spies, which seems likely right now, then she selected two resistance members in Bela and I. She could sabotage Mission 1, then Bela had the misfortune of choosing Sindy to reveal herself to who then lies about Bela's allegiance to "clear" Devi. Based on the limited information we have that's the best conclusion right now, and certainly what I'll be going on.

But then if you're one of them, which also seems likely, you know all that all ready and this is just a shallow attempt to protect your fellow spies.

Cathy Rose
Cathy Rose
Lucky Stiff

Jan-27-2017 15:10

Here's what doesn't make sense to me right now and what completely went over my head much earlier in the game:

"ESTABLISHING CONFIDENCE" is one of the most dangerous cards in the game for spies. For if it is given to a spy, they have to either reveal themselves to a fellow spy, thus linking themselves to the spy with both of them being uncovered if only one of them is suspected. Their other option is to reveal themselves to a Resistance member, who will obviously say that they are a spy. Thus this card is the one that spies try their best to avoid during the game.

But Bela wasn't assigned the card, and she wasn't obliged to use it. As a spy, she would have seen the danger to her status posed by the card, and she would have passed it on to a Resistance member. What that person does with the card stops being the problem of the spies, and Bela (as spy) would gain the confidence of that member by giving them the card.

And yet Bela chose to keep the card, and to use it to reveal herself to Sindy. Now why would she do that, and have herself uncovered as a possible spy, if she knew Sindy to be Resistance?

Bela could have easily passed that card on to someone else. And she didn't.

Cathy Rose
Cathy Rose
Lucky Stiff

Jan-27-2017 15:26

I would like to give the go-ahead for the picked team, because I think it might be a clean one (other than Sindy, of course). I'm still not sure if Bela said she would use the card on Sindy in such a case, though. This could be an easy win for the Resistance.

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