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Resistance: Sans Story
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Yeti Face
Yeti Face
Pinball Amateur

Sep-5-2016 00:51

So, with the Olympics and the AB game out of the way I'm now going to be hosting a round of The Resistance. The Announcer has a set of rules and information about the game here:

http://noir.playsleuth.com/map/cityhall/post.spy?id=37191

We need 5-10 players to sign up. Ideally you need to be able to log in and take your actions here at least once every 24 hours. If after 24 hours you haven't taken a required action, any other player will be able to call time on you, and your vote will be randomised. In the case of proposing a team your team proposal will automatically fail if time is called, with the exception of the final mission proposal before spies win by default.

Replies

Yeti Face
Yeti Face
Pinball Amateur

Sep-11-2016 07:29

Mission 1 Team 1 Result:

Bela SUCCESS
Helen SUCCESS

How delightful.

Ms Helen
Ms Helen
Con Artist

Sep-11-2016 07:30

I wasn't accusing you just so we're clear Sal, I was trying to understand why Riza would play the way she did.

Me not making sense in my explanation......well I can't help the fact I was tired although it appears at least Devi understood what I was saying :)

Yeti Face
Yeti Face
Pinball Amateur

Sep-11-2016 07:33

Mission 2:

Bela
Molly <--
Sal
Devi
Riza
Sindy
Helen

Powers:

TAKE RESPONSIBILITY - Receiver of this card can take an ability away from another player, and give it to themselves. Does not override a power once its use has been declared.

ESTABLISH CONFIDENCE - The player who receives this will immediately and privately learn the allegiance of the power distributor via PM from me. The distributor can use the power on themselves should they wish.

Molly, please distribute powers and propose a team of three.

Bela Talbot III
Bela Talbot III
Con Artist

Sep-11-2016 07:59

I'd love to see where ESTABLISH CONFIDENCE goes. :D

Yeti, does TAKE RESPONSIBILITY have to be used immediately in this game?

Yeti Face
Yeti Face
Pinball Amateur

Sep-11-2016 08:07

No, this game it can be held onto. I'm feeling wild. Restrictions are that you can not use it to snatch unassigned powers, and you can not use it to snatch powers that have already been declared to be used.

Bela Talbot III
Bela Talbot III
Con Artist

Sep-11-2016 10:05

Wy-ULD!

(Try the syllables. Yeah, sorry.)

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Sep-11-2016 16:57

Round 1 goes to the resistance! Hooray!

An early lead is always a good thing. Of course, Bela and/or Helen could be spies but not willing to out themselves so early in the game. Unlikely, but still a possibility. It will be interesting to see who Molly picks for her team.

Sal, I wasn't accusing you of anything. Just thinking out loud...

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Sep-11-2016 16:59

We have some seasoned players in this game (except me - I'm a newb. 2nd game ever) so I'm not crossing anyone off my list too readily.

Sleuth Sindy
Sleuth Sindy
Pinball Wizard

Sep-11-2016 17:42

ESTABLISH CONFIDENCE - The player who receives this will immediately and privately learn the allegiance of the power distributor via PM from me. The distributor can use the power on themselves should they wish.

Yeti, how does that work if they use this power on themselves? You'll privately PM them the knowledge of their own allegiance? That doesn't really make sense so I'm assuming you have something else in mind? Or is that just a tactic a player can use to avoid disclosing their allegiance to anyone else? Which would be *highly* suspicious by the way...

Molly Maltese
Molly Maltese
Old Shoe

Sep-11-2016 18:47

Oh sorry, I've had an insane couple of days at work ðŸ˜...

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