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The Resistance: Back to Basics
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The Announcer
The Announcer

Aug-1-2016 14:07

As Miss Hawkeye will be quite busy doing background work on the Olympics, this round of Resistance will return to its original format. There will be no story to accompany the missions, but everything else will work the same as usual.

The game takes place over a series of 5 "missions." The Resistance is trying to complete 3 missions successfully, while the spies are attempting to sabotage 3 missions. First one to 3 wins.

I will serve as game master. Once we get enough people to play (5-10 total), I will PM everyone their allegiance (either "Resistance" or "Spy"). If you are a "Spy," I will also PM you the names of your co-conspirators.

A "leader" will be chosen at random for the first mission. The leader has 2 important functions:
1) The leader will assign various "role" abilities to players. These are one-shot special powers a player can use to learn more information about someone.
2) The leader will assign players to the "team" for that mission.

Missions will have a varying number of players who are selected; the leader picks a team, then every player will vote on whether or not they approve the team by PMing me. Once all the votes are cast, I will post the voting results. If a majority approves the team, the mission starts. If not, the mission does not start, and the next player in line becomes the new "leader" for that round. This continues until either a mission is approved, or 5 consecutive mission teams are rejected (in which case the spies win automatically.)

Once a mission team is approved, those players will PM me their choice of action during that mission. Resistance players will ALWAYS choose to have the mission succeed by sending "Success," while spies have a choice: they can either elect to have the mission succeed (to throw off suspicion), or they can "Sabotage" the mission.

Replies

Molly Maltese
Molly Maltese
Old Shoe

Aug-19-2016 04:56

Oh, now it's that Joseph and I are in cahoots. Really Yeti? Your ship is sunk, just float on out to sea peacefully. You're making a scene.

Joseph Zeo
Joseph Zeo
Tale Spinner

Aug-19-2016 09:48

We ARE friends Yeti!
In fact, we are partners in crime.

Yeti Face
Yeti Face
Pinball Amateur

Aug-19-2016 09:53

Ssh. Go away Joseph, you've been exposed. Less of your baseless smears please.

Bela Talbot III
Bela Talbot III
Con Artist

Aug-19-2016 10:38

Bleah. Well, I guess you had to, but Joseph, how dare you, you filthy spy! Oh, you've had the time of your life, been a part of ALL the teams while I've been crying my heart out, trying to get on any team that will have me!

Oh, you're all so funny. Joseph, seriously, the least you could do is tell us who the other spies are :/

It's a deal DW; I'll stick with my girls for now :) You too jroepel, but you're already on the team, right? All the better if I can get some investigative powers as leader.

Bela Talbot III
Bela Talbot III
Con Artist

Aug-19-2016 10:44

HOWEVER, Joseph's banter with Yeti leads me to believe that Yeti is Resistance!

Kidding. Heh.

Yeti Face
Yeti Face
Pinball Amateur

Aug-19-2016 10:45

Bela, if you allow that team the spies will win on mission 4.

The Announcer
The Announcer

Aug-19-2016 10:46

Devi will not be using STRONG LEADER.

---

Mission 4

Mission 4 will consist of FOUR team members.
(Reminder: This mission requires TWO sabotage votes for the mission to fail.)

The team leader has been given two advantages to distribute to whomever she sees fit. They are:

NO CONFIDENCE: Receiver of this card can veto a successful vote on a mission proposal, causing it to fail and forcing leadership to move to the next player on the list.

STRONG LEADER: Whoever receives this can use it to immediately become the leader, taking leadership away from the current leader. This can only be used BEFORE the current leader has given out abilities or proposed a mission team.

Bela, please assign these abilities when you're ready. Keeping an ability for yourself is also acceptable.

Joseph Zeo
Joseph Zeo
Tale Spinner

Aug-19-2016 17:24

Oh Bela, I know who you should give the NO CONFIDENCE card to - me!!

*walks away laughing and muttering to self*

Molly Maltese
Molly Maltese
Old Shoe

Aug-19-2016 18:38

No confidence needs to stay within the four of us. Strong leader as well.

Joseph Zeo
Joseph Zeo
Tale Spinner

Aug-19-2016 19:45

Are you SURE these are your four resistance members?
Muhahahaha~~~~

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