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The Resistance: Back to Basics
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The Announcer
The Announcer

Aug-1-2016 14:07

As Miss Hawkeye will be quite busy doing background work on the Olympics, this round of Resistance will return to its original format. There will be no story to accompany the missions, but everything else will work the same as usual.

The game takes place over a series of 5 "missions." The Resistance is trying to complete 3 missions successfully, while the spies are attempting to sabotage 3 missions. First one to 3 wins.

I will serve as game master. Once we get enough people to play (5-10 total), I will PM everyone their allegiance (either "Resistance" or "Spy"). If you are a "Spy," I will also PM you the names of your co-conspirators.

A "leader" will be chosen at random for the first mission. The leader has 2 important functions:
1) The leader will assign various "role" abilities to players. These are one-shot special powers a player can use to learn more information about someone.
2) The leader will assign players to the "team" for that mission.

Missions will have a varying number of players who are selected; the leader picks a team, then every player will vote on whether or not they approve the team by PMing me. Once all the votes are cast, I will post the voting results. If a majority approves the team, the mission starts. If not, the mission does not start, and the next player in line becomes the new "leader" for that round. This continues until either a mission is approved, or 5 consecutive mission teams are rejected (in which case the spies win automatically.)

Once a mission team is approved, those players will PM me their choice of action during that mission. Resistance players will ALWAYS choose to have the mission succeed by sending "Success," while spies have a choice: they can either elect to have the mission succeed (to throw off suspicion), or they can "Sabotage" the mission.

Replies

DevilishWings
DevilishWings
Charioteer

Aug-18-2016 22:13

See? See?

DevilishWings
DevilishWings
Charioteer

Aug-18-2016 22:41

Bela, unless you promise to not use Joseph, Sal and Yeti on your team I'm going to use the card.

Sal Iva
Sal Iva
Little Monster

Aug-18-2016 23:34

Okay, Bela. Any more ideas?

Yeti Face
Yeti Face
Pinball Amateur

Aug-19-2016 01:03

JOSEPH. Well at least we know you're a spy now.

I've thought about this, and going forward I'm still not willing to give up on Molly being a spy. She's been so suspicious, all game. I think her and Joseph has been playing all of us, and once that's taken into consideration Sal must be Resistance.

Bela, you should propose a team of yourself, jroepel, Sal and I for the next mission; that's the true Resistance. Devi, Molly and Joseph must be left out to rot.

DevilishWings
DevilishWings
Charioteer

Aug-19-2016 01:45

Oh sure, throw in two spies in there, why not?

Yeti Face
Yeti Face
Pinball Amateur

Aug-19-2016 01:46

You're the one who wants two spies on the team with your Devi-Molly line up.

Joseph Zeo
Joseph Zeo
Tale Spinner

Aug-19-2016 01:52

Sorry everyone. I was genuine when I said I hated being a spy. The allegiance chose me, however. Blame it on the almighty announcer. Sorry to have sabotaged the missions. You know how the song goes, "it ain't over 'til it's over."

Yeti Face
Yeti Face
Pinball Amateur

Aug-19-2016 02:05

I'm not happy with you, Joseph. I thought we were friends.

DevilishWings
DevilishWings
Charioteer

Aug-19-2016 03:30

So, bela it is pretty clear you have to avoid Yeti, Joseph and Sal. Pick the right team and the. i'll use my card to keep Yeti from taking his turn and we're going to score a win for the Resistance.

Molly Maltese
Molly Maltese
Old Shoe

Aug-19-2016 04:56

Oh, now it's that Joseph and I are in cahoots. Really Yeti? Your ship is sunk, just float on out to sea peacefully. You're making a scene.

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