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Sleuth Admin
Sleuth Admin
Tale Spinner

Apr-25-2015 00:35

Our Friend YetiFace has been hard at work again improving Sleuth.

He's moved the icon toolbar around on the map page. More importantly, townie locations relevant to solving cases are now linked to each other with their own toolbar. So you shouldn't have to jump back to the map screen as often.

Yeti's working on a few other similar improvements that should help take a lot of the tedium out of Sleuth, and reduce the opportunities to make silly mistakes while you navigate.

Tell us what you think!

Replies

Vulkie3
Vulkie3
Haynes

Apr-29-2015 05:50

Also, as to SS's question - I assume it would be added as another "piece of evidence" under the regular evidence? But that's up to Yeti to decide :)

Aife
Aife
Old Shoe

Apr-29-2015 06:41

It' all looks fine so far Yeti but it will take getting use too after using the sleuth helper all these years:-) One question, you mentioned early on that true or false would show up as part of the alibi description although I don't see this on your latest pics. I sure would make life easier if it did.

I agree with Vulkie on the tutorial idea. It would be the best way to test this.



Vulkie3
Vulkie3
Haynes

Apr-29-2015 07:04

As to Aife's request: http://s13.postimg.org/czhi195br/pre_ruleout.png

It would look like this - Green means True Alibi, Red Means False Alibi and Blue = researched Alibi (which equals a diff. alibi, that's considered to be true in a way / no evidence linking to that person).



Emer
Emer
Con Artist

Apr-29-2015 07:15

Thanks Vulkie, I didn't notice the different colours :-D But, what if one is colour blind? ;-)

Aife
Aife
Old Shoe

Apr-29-2015 07:19

Thank you Vulkie :)

Vulkie3
Vulkie3
Haynes

Apr-29-2015 07:35

If one is color blind, then they shouldn't play Sleuth Noir (yeah, I just made that pun :p) - No, but seriously, I have no idea. Maybe Yeti could think of a (real) (fake) (researched) - extension instead of colors. Bear in mind, this is just his first sketch :)

Yeti Face
Yeti Face
Pinball Amateur

Apr-29-2015 08:04

The colour blind issue concerned me when I was putting together this draft, so I went to a site that would convert an image into one that approximates how a colour blind person would see it. The worse affected people seemed to be those who were red blind as far as I can tell. This image:

http://s13.postimg.org/czhi195br/post_ruleout.png

Wound up looking like this:

http://www.color-blindness.com/coblis/uploaded_images/post_ruleout_protanopia.jpg

So whilst the colours are not as distinct, one can still tell them apart enough to be able to work out who's who - especially with them grouped by colour. If anyone does have a kind of colour blindness here though, and can tell me how you're actually experiencing the images rather than my trying to replicate it, that'd be fantastic.

Whilst it'd technically be possible to list "(real)/(false)" after the alibi as well, it'd mean I'd have to make the information boxes even wider, to accommodate for example "Alibi: Fortune Teller (Real)", which currently would shoot outside of the box. There's already quite a lot of black space to the right of the boxes as most of the information isn't as long as a Fortune Teller alibi, and I'm worried about it looking unattractive if I add even more to that.

So what I'd rather do if it turns out that having the real/false information is really important to players is do away with the townie's career unless it's an unconfirmed alibi, and just have the alibis listed like this:

Alibi: Real
Alibi: Fake
Alibi: Unknown
Alibi: Fortune Teller
Alibi: Research

However I have found, as a non-colour blind person, that in private testing the colours have been easy to use once you're clear on what they mean. Green is real, orange is unknown/unconfirmed, red is fake, and blue is researched.

Yeti Face
Yeti Face
Pinball Amateur

Apr-29-2015 08:15

Now, onto Secret_Squirrel. Witness evidence isn't taken into account at all. I thought it over, and I figured by the time you're looking for witness evidence you've narrowed your suspects down to a (hopefully) small group of potential murderers, and if you manage to get the goods on one of those people then that's it, you've caught your murderer. If you need to refresh your mind on who your murderer is you can check the case file, but by and large you find the evidence, then immediately nab them. There's no need for more information to be taken down in the notes.

Oh, and when you ask a suspect about another suspect, that suspect is now ruled off their list - so you don't forget if you've already asked about someone.

As for pushing ruled out suspects to the bottom of the notes, yeah that could be done.

Yeti Face
Yeti Face
Pinball Amateur

Apr-29-2015 08:21

I think a tutorial would be quite a lot of work to set up. I can probably write out a help file for it, but I think when you all get to try playing a case using this system and see it evolve with every step you take you'll quickly understand what everything means and how it works. At the moment you're just getting snap shots rather than the fluid experience of using it yourselves.

Yeti Face
Yeti Face
Pinball Amateur

Apr-29-2015 09:45

Another solution to the alibi issue is that we could include an icon to the right of the career that makes it clear whether the alibi is real or false. For example a little tick or cross. Or else simply writing "(r)" or "(f)" so it uses up less space.

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