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The Resistance: Round Yeti
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Yeti Face
Yeti Face
Pinball Amateur

Sep-8-2014 10:51

After a period of absence, THE RESISTANCE has returned to the Sleuth boards with a healthy Yeti-flavoured taste.

For those unfamiliar, The Resistance is a social game of limited information. Players are split into two teams, one team being true members of the resistance, and the other being spies who have infiltrated the group. Over a course of five missions, resistance members aim to have three missions succeed, whereas spies aim to sabotage three of them. The only way for players to communicate with each other will be through this thread.

I'll post a detailed set of rules once the sign up process is over, but to give you an idea of how the game goes the first The Resistance thread on the Sleuth boards is here: http://noir.playsleuth.com/map/cityhall/post.spy?id=34582&first_record=302111

We'll need five to ten players in order to start the game. I'd like to keep this game flowing, so before putting your name down please make sure that to the best of your knowledge you'll be able to log in at least once a day for the next two weeks. You will not receive financial payment for playing THE RESISTANCE.

Sign up today!

Replies

DevilishWings
DevilishWings
Charioteer

Sep-14-2014 08:23

*rumble grumble* Spies, spies everywhere.

Soheir Hassan
Soheir Hassan
Sleuth About Town

Sep-14-2014 08:27

Alright, let me walk through this for a second. Perhaps someone can help me with my logic. The spies know who they are, and the resistance doesn't. Clearly, the resistance knowing each other would be an advantage. Hence, I should tell everyone that Devi's a Resistance member. However, having said that, from the other resistance members' perspectives, there are one of three possibilities. Either I and Devi are both resistance, or I'm a spy and I'm making Devi feel safe by proclaiming her as resistance, or we're both spies and I'm lying about Devi's allegiance.

I fail to see how this power helps anyone! Regardless, Devilish is Resistance. I hope I haven't made myself a target for the spies by declaring it, lol.

Mac Kerrell
Mac Kerrell
Well-Connected

Sep-14-2014 08:29

That seems like a good lineup to me!

DevilishWings
DevilishWings
Charioteer

Sep-14-2014 10:12

Or is it?! hmmmm

turtledove
turtledove
Gopher to the Sleuth Gods

Sep-14-2014 10:18

I'm NOT talking!

Lou Hoyle
Lou Hoyle
Babelfish

Sep-14-2014 13:30

Soheir your logic is sound but I can only think of one other scenario; Devi could be still be a spy, and you still resistiance member that enjoys playing mind games, the purpose of this scenario would be truly devious. But I going along that Devi id NOT a spy.

Now we have to wait for TD and Devi to vote on mission success. I'm thinking it will be positive.

Lou Hoyle
Lou Hoyle
Babelfish

Sep-14-2014 13:32

Oh wait I forgot we haven't heard from Sal yet, sorry didn't want to jump the gun.

Soheir Hassan
Soheir Hassan
Sleuth About Town

Sep-14-2014 14:44

You give me too much credit Lou! I'm not sure I would know how to pull off such a mind game, lol. Would that be to mess with the spies or my fellow resistors?

...I tried to type out that line of logic and got lost in my own words, hehee.

And Turtle, I should let you know that not talking has an equal impact on my paranoia! :D

Lou Hoyle
Lou Hoyle
Babelfish

Sep-14-2014 14:55

I agree that it would be twisted logic indeed as I'm sure it would mess with everyone else, the spies would be wondering what's going on and the resistiance members, well they would still be in the dark just a little further down the rabbit hole.

Yeti Face
Yeti Face
Pinball Amateur

Sep-14-2014 23:54

RULE CLARIFICATION

The rules on the first page were a copy and paste job from the last game I ran and were designed for a team of five. Consequently I state that if all players ultimately make a team proposal for a single mission, and all proposals are rejected, the spies/villains win. However, in our six person game, only five team proposals need be rejected for a single mission in order for a spy victory.

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