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Mystery Changes...
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Sleuth Admin
Sleuth Admin
Tale Spinner

Dec-16-2004 16:34

I've made a few changes to the structure of mysteries today that aren't very obvious. I'll let you figure out most of them. A few important things though.

1) The harder level mysteries are probably a little tougher than before. If you find yourself having troubles, you might want to move down a level for awhile.

2) The number of suspects is no longer static on ANY difficulty level.

3) If townspeople / shopkeepers know anything about the case, and the person they know about isn't already visible to you, they will now become visible. You will not automatically know their motive though. This should make the non-physical evidence contacts more important than they used to be.


Replies

jstkdn
jstkdn
Well-Connected

Dec-17-2004 09:21

Just something I thought about.

Could it be the people that hardly ever played beyond incredibly like this change? If they want the game to get harder, then play a level higher.

Those that played behond rediculously don't?
And those got no where to go now but down.

cfmdec
cfmdec

Dec-17-2004 09:33

I played mostly Stup cases and once in a while the rid. cases. (I hate having to quit a case)Now I am down to the really really hard cases. While I don't mind the change to the number of suspects, the added clamming is too much. Now, if there was new equipment.....that might make it worth while..... :) I like the number of suspect changes because it does make you think a bit more. You do not always have to have a full list to solve a case. You do have to pay attention to the evidence you gather to keep up with it, and this is more time consuming.

Dr. Falco Maltese
Dr. Falco Maltese
Well-Connected

Dec-17-2004 09:37

I wonder if I will get used to the changes and not feel so much like complaining, later on. Right now I feel like I am being awfully curmudgeonly.

One suggestion I can think of would be to create NEW harder levels where all these changes are in place, and take some of the changes back out of the earlier levels.

Another point about the numbers of suspects and the clamming is, if I have this straight, the suspects and the townspeople all clam sooner. But we need to ask them MORE questions - the suspects ALL about motive, and the townspeople about what they know about the case.

Since I wouldn't want to be asking the suspects about alibis before motives, and I don't want to be asking townspeople about what they know before I know how many alibis I have to check with them, doesn't this put me in a bind, where I can't do either thing first?

Oh, wait, I think I see a way....*goes off, still grumbling*

bigdoc
bigdoc
Nomad

Dec-17-2004 10:23

OK - I played it a little more and I think for daily play, dropping down a level makes things equivalent. But the favors are really hard - even with great skills and great gear. I had 3 suspects clam on an inc. hard favor (never happened before). Granted, asking the townies saved the case, since the first suspect clammed on the first question.

But I agree that favors should be dropped down a level, too. Or else, perhaps Ben finally had devised a way to make the treasure hunts last a very long time ;-)

Sleuth Admin
Sleuth Admin
Tale Spinner

Dec-17-2004 11:03

I am paying attention to this thread and making more adjustments. So please keep it coming. However, keep in mind that it may take an adjustment in your strategies to maximise your effectiveness in the new setup.

Kakashi
Kakashi

Dec-17-2004 11:14

Anyone noticed you can consult with the fortune teller now?

bigdoc
bigdoc
Nomad

Dec-17-2004 11:25

LOVE the fortune teller. Clever, and (I hope) useful - unless he lies too!!

reda
reda
Well-Connected

Dec-17-2004 14:02

yeah but he didnt tell me anything usefull. did he help u?
ben if i need to change my startegy i get to the smae problem falco said u wait with town ppl till u first get alibis to check but to do that u ask suspect motive first and then u cant use townies for motive... and since i always counted on counting i mis evidence skills...

maybe ill get used to it...

bigdoc
bigdoc
Nomad

Dec-17-2004 14:35

yes, he's very helpful, Reda! PM me if you want details. I also really like being able to jumpstart a case that stalls because folks clam up before you have all the witnesses. I think with Thomas' help, I can deal quite nicely with the varying length of suspect list. Good job, Ben!

jstkdn
jstkdn
Well-Connected

Dec-17-2004 14:49

Dr Falco mentions something that was a light bulb of me earlier today.

We used to have 9 levels of cases (also counting beginner), with the level changes we have inherently 9 more level cases.
Instead of removing the original cases, I think we may have an addition of Sleuth here....18 levels of cases. More to pick from, and less people saying "I am in between two levels."

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