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Need More Cases
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MystieBlue
MystieBlue
Red-Nosed

Jun-17-2008 06:53

I know this has been discussed on some other thread but I can't find it so I'm posting here. I love playing Sleuth Noir but I find there are not enough cases per day. I don't know if the majority of you out there in Sleuthville think the same but 12 cases is not enough, especially when you lose some to travelling and of course those darn pirates. SOM has 30 cases per day. Is there a reason that players are allowed more cases there than in Noir?

Please Ben, make our day and give us more cases.

Replies

ctown28
ctown28
Huntsman

Jun-20-2008 18:12

I think the fact that people wanting more is a good thing; however I don't think it should necessarily be given to them.

Like Ani stated, it was raised from 10 to 12, before that it was raised from 8 to 10 so the game continues to evolve. At what point will it be too many cases to where the people who have the time to play a ton will get bored and move on. I don't think those people are bored at all. What the case limit does is leaves them wanting more. I think thats a good thing, keeps them coming back! ;-)

Personally I have 3 detectives and sometimes its a struggle to get through just one of their cases let alone all 3 of them, thats where my agency memebers that want more cases benefit, I put them in the file and mark them as free.



ctown28
ctown28
Huntsman

Jun-21-2008 00:14

Ya know I keep thinking about this thread, some good discussion but there is one thing that I keep coming back to:

Now if your a stay at home mom or wife or even husband/dad, then you'd have a lot of time on your hands and would want more cases definately!!

I'm sorry Jas, but why does a stay at home Mom or Dad have all this time that they definatly want more cases? Or have a lot of time on their hand for that matter?




Sophie4
Sophie4
Gopher to the Sleuth Gods

Jun-21-2008 09:01

Ctown, you did it too
"Now if your a stay at home mom or wife or even husband/dad, then you'd have a lot of time on your hands and would want more cases definately!!
"

I stay at home but I don't have much extra time. Sleuth is entertainment and gets my mind off the important stuff for a while but I only play when its convenient for me.

-Now, back to the issue. If you play all 12 cases plus the favors then you are playing 16 cases per day. Looking at Misties XP ; over the last several days I can determine she doesn't play AI. Also, she has no Cairo contacts. Perhaps Mistie is not as serious about this game as some of us are and that is why we are bickering back and forth. We can't compare apples to oranges.

No offense intended to any apples or oranges both are really good, I'm just stating my observation and opinion.

*We all began as apples ;)


Cordelia Falco
Cordelia Falco
Battered Shoe

Jun-21-2008 09:29

All this is leading me to wonder: how much time do people spend Sleuthing a day, on average?

Maybe I'm really slow (or maybe it's because I don't use this famous sleuth helper), but I find that doing 12 AI cases plus favours takes me about three hours. I don't have that much time to spare most days. Even racing through easy cases and favours can sometimes take more time than I have. So I'm curious!

Huglover
Huglover
Old Shoe

Jun-21-2008 10:48

Far too much time I am afraid.
I am not using the famous sleuth helper,
but a program I developed myself to suit my needs...
Doing 12 AI cases plus favors take about half an hour on a good day, and more when the people clam up too much...
It used to take much more time to finish cases though ;-)

nicnic
nicnic
Battered Shoe

Jun-21-2008 18:14

Just wanted to add my two cents. Someone mentioned that you get 30 cases in Shades and how this may somehow be unfair. Well I want to share some info for those that do not play Shades.

It is way too much. Ben alluded to the fact that the reason why there are so many cases in SOM was to get rid of some of the age-old bickering about password sharing, multiple aliases of the same detective in an agency, the assembly line method of case solving, the validity of the high scorers, etc. From Ben's initial post on the subject, I interpreted that he overloaded each detective with almost an infinite number of cases (if you play, you know what I mean) so these things would not be an issue in the new game.

But, I want to warn people to be careful what you wish for. It is virtually impossible to solve 30 cases over there in one day (I tried one time and almost fell over from exhaustion and only finished 24 cases). At first I was excited about the 30 cases, but then I really started missing that 12 case limit. It gives you an achievable goal to reach. And when you have as many cases as you like, yes, you can play for as long as you like, but there is no feeling of finality to the day. You just keep solving and solving until you get too tired to go on anymore and there's no closure.

You also have to remember that the two games are very different, with different strategies. A big part of Noir is managing your daily cases for travel. Wouldn't it take a bit of excitement out of Noir if you could just flit around wherever you felt like and didn't have to worry about how many cases you were using? The 12 case limit forces you to strategize with what you will do with your detective each day. And I think that is a big part of the excitement of Noir.

Cont'd

nicnic
nicnic
Battered Shoe

Jun-21-2008 18:31

Also, at least when I was here in Noir, the High Scores list is a big deal. With only a limited number of cases a day, those lists show the players that are possibly the best at and most serious about the game, not necessarily who have the most free time on their hands. Noir is a lot more competitive on that front than Shades; it seems more important over there to post 30 messages on the boards a day, than to solve 30 cases. But for those that would like to see themselves on top of the high scores list, it can be a little discouraging because if you have any semblence of a real life, you cannot sit there and play Sleuth for 10 hours every day. And there are some that do. *pictures college kid who blows off homework and class to Sleuth nonstop all day every day*

Along the same lines, THs would become somewhat uncompetitive if the case limit was bumped up in Noir. In SOM you are actually capped at 3 favors a day. (But I would imagine this would take a significant re-write in Noir to code it that way, and then I'm sure people would be complaining about that as well). If the daily case number was increased significantly, it would really come down to which agencies were online and playing the most during a hunt, rather than working together over multiple days to manage the cases and corresponding favors as a team. It would change the whole strategy. You wouldn't have to hold favors because there would be a lot more coming to you. So again, the wins would come down to who has more time, not necessarily who was using the best strategy.

And think about the little heart-pounding feeling you get when doing an AVH when you only have 2 cases left for the day, and you need that last clue... I could go on and on...

I am officially rambling, but I guess my point is twofold. One, Shades and Noir are very different games and really cannot be compared. And two, more isn't necessarily better.

*done with deep thoughts for the day*

ctown28
ctown28
Huntsman

Jun-22-2008 00:35

Thanks nic, that was what I was initially going for, the careful what you wish for thing! You summed it up perfectly, especially from the standpoint of Shades! :-D

Oh and Sophie, waht if I don't lile apples or oranges? Can I be a plum? ;-)

Sophie4
Sophie4
Gopher to the Sleuth Gods

Jun-22-2008 08:15

You're a peach, Ctown ;)

MystieBlue
MystieBlue
Red-Nosed

Jun-22-2008 14:32

Thanks nicnic. Your "deep thoughts for the day" make a lot of sense. I enjoyed reading it and I thank you for taking the time to think of and write all this without being condescending and opinionated. Your answer has cleared up a lot of my questions :))))

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