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Suggestion(s) for Sleuth improvement
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Huglover
Huglover
Old Shoe

Jan-25-2008 11:08

In order to try to make a contribution to the improvement of Sleuth Noir, I have decided to give away 5 "prices" of 1 month gift subscription to 5 different sleuths that already have or during the next period will come with the best suggestion(s) to improve Sleuth Noir on one or more following areas:
* Doing something to improve the game-speed
* Getting more people to subscribe to Sleuth Noir
* Making Sleuth Noir more fun to play
* Something else the judges approve of

So, it's time to open that creative vein of yours, and come with suggestions and post them on this board. It's no part in the judging whether the suggestion will be implemented into Sleuth Noir or not, as this is for Sleuth Admin to decide. In my eyes, it doesn't even have to be your idea originally.

Even though I haven't asked them, I had hoped that a jury of
Jojo, Stooby, Roamie, Secret Squirrel and Lady Jas would voulenteer to search out the most worthy. I would be happy if you made a reply to this posting saying whether you accept or not. Please decide among those of you accepting the task how you would like to organize. You all seem to be active on the boards, and I do trust that you will be fair. You are also free to "adjust" the important topics, but I have put down my suggestions, and what I would like to encourage. Also, decide for how long the "competition" will last. Preferably less than a month.

I myself don't have the capacity to search out and find the good recievers of a gift subscription, that's the reason why I humbly ask those mentioned to join forces and help me with the task. I would guess (but may be wrong) that the "recivers" are less than 100 days old, as the older might already have long lasting subscriptions, and one additional month would be as a drop in the sea. Also, I think that the jury themself cannot be among the "recivers".

I hope that when the jury have made their decicion, they will post it here and send me a PM with the name of the selected winners

Replies

Secret_Squirrel
Secret_Squirrel
Safety Officer

Sep-15-2008 19:23

mmm I was thinking of that as well. There is an option in the VH's to do 'something' as the text is already there hinting at it. Losing a random piece of gear to the villain during a hunt once and a while might make things interesting, as long as you got the gear back IF you caught the villain. Could kick in after your first successful hunt (so as not to put people off on their first hunt). You could get the gear back from one of the detective stores at the end of the hunt.

It's not completley the PvP concept of players rolling villains and targeting other players that Thomas is looking for but it's a smaller, more easily implemented option perhaps, that wouldn't completely ruin your crossword Brasco :)

lol since I'm going with simpler risk ideas, what about timed hunts. Now that would be super easy to implement even with my limited knowledge of game mechanics. You could opt to do a timed 4 day hunt for an extra monetary reward on top of the gear you get (or just get better uber gear :O maybe it could be PURPLE! :p ;) ). A different VH ladder for that would give people a new challenge.

Ok that's enough from me, but I hope some of those things at least make baby steps towards what oyu want to achive Thomas.

Breitkat
Breitkat
Pinball Amateur

Sep-15-2008 21:42

Hi Nephi.

Long time no see. Things have been almost quiet around here without you. Now, before you set off Crunch's blood pressure into the stratosphere (he and the missus are expecting, y'know, so we should be nice to them ;-), the majority of us who've been around for any length of time at all have come to realize that you are one of the handful of people who would just DIE, literally, to be a Sleuth bad guy. Call you a villain, fiend, miscreant, rapscallion, charlatan, reprobate, or even downright devil, and your smile just gets bigger I imagine.

Now, while a couple of your ideas have had true promise, and have either been implemented or are in the working stages, Sleuth is not, has never been, and hopefully never will be some version of World of Warcraft, where people get to choose if they're on the side of good or bad. 'Fraid you don't have a choice here. We're on the law-abiding side here. Y'know, the white hats?? Tin stars?? We always get the girl, and ride off into the sunset sorta thing?? No?? Ah, well, guess I got too reminiscent in my John Wayne moments.

Squirrel modified a couple of your ideas quite well, and who knows, they may be next on the expansion 'wish' list. But we've got more than enough tension, unknown elements, and general chaos 'round here. We don't need more, thank you. Let's try and concentrate on fixing some of the stuff we've already got, okay?? Thanks.

Nice to chat with you. Say hi to the wife and kidlets for me. We'll see you in three months or so. Ciao!!

Breitkat
Breitkat
Pinball Amateur

Sep-16-2008 11:16

Yada, yada, yada. Apparently, you didn't read my previous post. Oh well. Have a good one, fiend. See ya in a couple months, Neph.

Anikka
Anikka
Babelfish

Sep-16-2008 12:44

The problem with players as Arch Criminals is that the point of the game is to solve cases. An Arch Criminal solving cases is... well, rather nonsensical. The suggestion to have them solve the case and set the killer free doesn't make sense, either. If they had a different purpose, it would make more sense - but then the game wouldn't be Sleuth any more.

Perhaps an "add to tension" for villain hunts would be to lose some experience if you fail. People aren't going to want to lose hard-won items from a previous hunt, but losing some of the experience you gained during a hunt that ultimately fails, well... people probably wouldn't like that, either, but all it would really mean is that they just have to work that much harder to catch up to where they were.

Brasco De Gama
Brasco De Gama
Old Shoe

Sep-16-2008 15:29

ok, there is an inbuilt conflict in Sleuth between the Tigers and Tea Steepers, maybe that could get developed in some way? Maybe players could elect to get involved in that war in some way and then be open to this idea of conflict? It may also work as a way to close the gap between which is the better faction to join out of the two?

Anikka
Anikka
Babelfish

Sep-16-2008 15:54

That's a thought Brasco, but it should be optional to join in that conflict. I intensly dislike PvP, always have, and don't think it should be forced on people.

Perhaps there could be sabotage missions, or things like that, between the two factions. Other things, too, that's just the first thing I thought of. But detectives taking the side of their chosen faction in a war makes more sense than people playing a criminal in a game wherein people are meant to play a detective.

Since I have nothing else to add at the moment, I guess I'll just go plod on my merry way.

ctown28
ctown28
Huntsman

Sep-16-2008 19:04

I like the idea of the Steepers vs Tigers thing coming into play, but it doesn't have to be jsut the two of them, could be between some of the other factions as well. Just like in a case where you go postive with LCN but lose with OOS. I'm not sure how it can work but perhaps if you build up enough with one of them, on the VH only, say get up to +5 without doing the little job or something, you can go to them to get an extra clue, whether or not that clue is a repeat is completely random

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