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EDITORIAL: Agencies to Blame?
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Jojo
Jojo
Old Shoe

Jun-20-2007 12:56

***This is my opinion. Strictly my opinion.***


I've looked at the community, and anyone who's been here longer than 100 days is able to see that Sleuth activity has gone down the tubes. Dead. And what is to blame? The agencies.

Now, agencies aren't the root cause. Let's get that straight. But the way they have been operating is. The problems with agencies are (1) the quantity, (2) the purpose, (3) and the role they play.

Okay, first, the quantity of agencies. Not too long ago, there were about 20-30 agencies. All full at 12 persons each, coming to a total of roughly 240-360 people. That was a good amount. But now, we have almost 120 agencies. That's right. 600% of the amount we had about a year ago. Sure, some may argue that the community has grown, and it certainly has. But 600% growth? I don't think so.

Replies

ctown28
ctown28
Huntsman

Mar-8-2009 19:36

Having left this game twice due to boredom, I know a thing or two about it. Of course taht was before agencies became what they are now. I came back after the Sahdow of The Villain was released and have been back ever since. The game play itlesf, does leave a lot to be desired now.

What I really like about the game is the community, I try to do what I can to keep people interested. That is why I restarted the villain hunt tournament thing that Serges and Biggie had started, they are not around anymore to run the site, so I do it manually on mine. Then there is the radio show, (I know, I have to get off my butt and get the next one planned), but there is only so much that I can do as aplayer for it. Admin intervention is what is really needed. I have said it before and I'll say it again, as long as Ben is running this site and we are paying customers it is his job to keep us interested, if he fails to do that, people will leave. Shades means nothing to me, his other job means nothing to me. I think Ben is a great guy and I'll do what I can to help, but the bottom line is he has a service to provide to us.

Now before that gets taken out of context, I know I am getting exactly what I paid for with the mysteries and featured content and all that stuff. But if people get bored and dont get something new, again they will leave. Even some communication from him at this point would be great. The Sleuthetania was a dissappoint at best, but it was at least something new to show us that he cares and is working.

I'll step down from my soapbox now

Carolyn Spark
Carolyn Spark
Vigilante

Mar-10-2009 07:00

OK. I read this entire post last night, and now I feel I must reply. I have this odd status of not being new, but not old either, due to the fact that I was gone for half a year or so, and have only recently come back to playing every day.
I know what Jojo means about the agency problem, I've seen dozens of dead agencies in which every player is inactive, if we limeted agencies to active players that might free some space, but there is still the lack of competition. In some cases. :)
On the message boards it is intimidating to jump into conversations between old friends. I've tried my best, and made some new friends, but it seems like people are less interested in including someone new than teasing old people, and making inside jokes. Maybe we need a new persestent brand of newbie.
For me, the game is still new and exciting, I have yet to visit Cairo, and have only just finished my first VH, so I don't see boredom striking just yet. I think this game has done a great job of expanding and growing up to a point, and we're now just sort of drifting along.
Applause for the people who have been breathing new life into Sleuth, with the VH tournaments, and role play contests, I think this may be what Sleuth needs. :)

nicnic
nicnic
Battered Shoe

Mar-10-2009 15:45

Carolyn -

Feel free to jump in on any conversation. I feel like I've been talking to the Message Board Wall of Death for a while now ;)

As for the inside jokes and people talking to only the people they know on the boards. Do you think that is still a problem? I can see why maybe 2 years ago it would seem like that... but now... there doesn't seem to be a whole lotta talking period. Just jump in. Everyone here is very friendly. I just recently started chatting with some new people that I didn't know before :-)

detectivehappy
detectivehappy
Old Shoe

Mar-10-2009 16:04

I'll be your friend :-)

Carolyn Spark
Carolyn Spark
Vigilante

Mar-10-2009 16:14

You're right there, there hasn't been much talking at all.
It makes it more complicated to jump into conversations if there aren't any happening. :)

Joey
Joey "Bulldog" Bane
Washed Up Punter

Mar-10-2009 16:57

Alright...now here's a glimpse of my noobish wisdom: anything gets boring at some point in time. Also, people don't leave a game only out of boredom. Sometimes they get busy, sometimes they just naturally find themselves focusing in another direction and...I think I can come up with a few more similar reasons that have no connection with the game itself, but I also think I've already made my point: a game is basically some spare time fun and can be replaced with another activity without necessarilly becoming boring.

So, I think the main problem the game is facing at this point is simply a natural fact of life: people move on.

Now, this is a problem that any game has. Basically, such a game is meant to be developed up to a certain point/shape and then just refresh its customers at certain periods of times. This is how these games function and live over the years. Indeed, from time to time new content has to be added, but usually the purpose is not to keep players in untill they reach old age, but just to bring it up to date with the current trend. In this regard Sleuth Noir does not have a problem, as basically it has a certain kind of shape that can be on fashion forever.

The conclusion of the paragraph above is that the real reason for this game looking deserted is that it does not refresh the ranks of its players. The reason for that is simply the one nicnic has pointed out in her thread: poor adveritsing...or...almost no advertising I would say. Except for the moment when I first found out about it...almost a year ago, I have never encountered another mention of it unless I specifically searched for it. That's not how it's supposed to be. If you want players in a game it has to basically jump out in the eye from everywhere.

Ok...I think I'm close to the post limit, so I'll continue in another one below.

Joey
Joey "Bulldog" Bane
Washed Up Punter

Mar-10-2009 17:22

Now, I am not saying that old players have to be overlooked and especially since we are facing the advertising problem mentioned above. Ctown made some very good points in his post, out of which one stands out very clear: players need to feel they are taken care of, be that by new content added or simply by maintaining contact. I have to say that things around here are much different from the time when I first joined, in the sense that now the game looks like a ship that has been abandoned by its crue and captain and it is just run by its passengers. That's not an attractive look, especially when you pay for a ticket. The human nature is basically shaped towards interaction. When one feels no one's listening to him, he will move to wherever finds some open ears.

I think in this regard the creation of Shades has had a major influence. I am not talking about players moving to a more spectacular game, as basically to play this one implies the existence of a certain taste that practically cancelles the need for 'spectacular'. I understand from nicnic's post that not even Shades has a lot of action in a profitable sense, so practically that denied the possibility of accusing it of stealing players. But Shades did indeed generate a status of neglection in Noir, which led to what I have described in the above paragraph.

At last, regarding the idea of a game's community sustaining its own existence, it can be a step ahead towards sustaining the existence of the game itself, but it will never be enough.

The conclusion of all I've written is this: Noir needs advertising and also it needs the presence of an active management team, even if just for drying their mouth around the message board.

As far as Jojo's initial post is concerned, I fail to see the connection between what he described as being happening in the game at the time and the phenomenon he pointed as a result, but I don't think that's important to discuss. Maybe I'm just not that smart...hehehe

Joey
Joey "Bulldog" Bane
Washed Up Punter

Mar-10-2009 17:25

Darn!...I wish I could limit myself to one post. I nearly put myself to sleep while reading again what I wrote...hehe

detectivehappy
detectivehappy
Old Shoe

Mar-10-2009 18:23

I know this is going to sound really, really horrible. But, I don't really want to do anything for the game. I'm more than happy helping edit some mystery intros or being a chat mod (something within the game). But when it comes to me having to go out and advertise or do extra things, I'm just not that excited to do it. (Saying that, I do mention the game to other people on other boards.) I greatly appreciate the contributions that Ctown and other members have made to the sleuth community. However, I don't have the time/energy to make this game better. If I get bored, I rather just unsub -which I did for a number of months. I'm sorry if that sounds selfish.



Secret_Squirrel
Secret_Squirrel
Safety Officer

Mar-10-2009 20:07

No that just makes you sound human hap :)

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