Sleuth Home - Message Boards - Sleuth Talk


0 0
quarterly round townie deletion
  <<First Page  |  <Previous Next>  |  Last Page>>  

mary glass
mary glass

Sep-16-2006 10:24

there is a great variance between the older players and agencies
and those who came along later...a gap that perhaps is too hard
to close...might i suggest quarterly rounds where the townies are
deleted for all...the older players would still have the advantage of
money, experience points, general knowledge of the game but the
quarterly deletion of townies ( all players having to reacquire the
townie favors every 90 days ) would make the game more competitive among all players and add some challenge every 90
days for the older players...

Replies

Autumnsprings
Autumnsprings
Con Artist

Sep-16-2006 19:36

And Mary, we're not against change in general, just this particular one. It serves no good purpose. And would cause many devoted and long-lived players to leave. I doubt Ben would do anything which would cause so many older players to jump ship.

Secret_Squirrel
Secret_Squirrel
Safety Officer

Sep-16-2006 19:37

"Viva la difference" Mary :D

Raven X
Raven X
Well-Connected

Sep-16-2006 19:38

Mary, you have mentioned twice you are older than the 3 days on your detective page. Would you care to enlighten us as to your former identity?

It has been said before, between the random cases, the random physical evidence, and the random amout of questions each suspect and the 8 townies who are not your contact will answer, there is enough left to chance. Let us keep the one constant. When you complete several hundred AI cases on your own with only your 1 PE contact, then you can rally for a change.

Trey Lin
Trey Lin
Assistant Librarian

Sep-16-2006 19:41

(this is Andrea's alter ego--just to be clear)
Mary, I STILL don't get why you would think this would be a good idea. Loosing contacts will serve no real purpose, and even if it did level the playing field, it would just be punishing those who have worked harder longer.
If you are not a new player, as you claim to be, this should be very clear to you. If you have been here longer, you are more skilled. You want to be more skilled, stay here and play. In other word, "pay your dues", just like everyone else!

Autumnsprings
Autumnsprings
Con Artist

Sep-16-2006 19:48

*applauds trey*

Trey Lin
Trey Lin
Assistant Librarian

Sep-16-2006 19:53

*takes a bow*

*blushes becasue she got carried away*

Autumnsprings
Autumnsprings
Con Artist

Sep-16-2006 19:57

Mary, Im sorry you see our response as hostile. I know mine was not meant that way. I just think that chaos is added in many ways already, which have been posted. To take away contacts would be seen by many as punishment, when we haven't done anything wrong. I sincerely hope you continue posting on the boards, and coming up with ways to possibly improve this game. Just because this particular idea wasn't well received doesn't mean we aren't open to change.

Agent Canady
Agent Canady

Sep-16-2006 21:01

I love change....especially up-grades with this game, but i do not agree with the idea of changing contacts. it was hard enough to get the ones i wanted the first go round. do not think i have the patience to start all over again. not b/c i am "lazy" but b/c some of them were hard for me to get. plus i would just end up going for the same ones again anyway.

Al Z
Al Z

Sep-16-2006 21:20

I think I mentioned on a different thread that players sometimes post bad ideas and then don't like swallowing the "I had a bad idea" pill when they are rebuffed. Hehe. Mary, you are free to post any idea you like on the boards. If people don't like them, why be offended? This happens to all of us from time to time.

However, most of YOUR posts were not only hostile but insulting. You talked down to the entire community in much of your postings here.

Frankly, Ben is a tremendous game designer. I myself have been actively involved in creating multiple games that are for sale in the general consumer eye. I would love to see your game design credits that qualifies you to determine that there is a flaw in the structure of the game.

I don't see a flaw in the design based on people acquiring 8 contacts, 1 PE one "Gossip" type in each city where that particular factor should be consistently randomized.

That would not create any type of parity in the game environment whatsoever, based on the game mechanics. I am speaking from experience as an actual game designer who has been hired and paid by multiple companies, and who has been fascinated by Sleuth and breaking it down from an experienced professional's standpoint.

Before you go off on talking down to the community when your idea is not immediately embraced by posting things like We don't agree with some historical event revolution trying to compare that to your game mechanics change idea, I just would like to know...are you qualified to know more about actual game design mechanics then the other people you are talking down to?

Have you broken the game down piece by piece to see if Ben's design really has a flaw in it that you are able to fix? Do you have the skill qualifications to do that?

Do you?


  <<First Page  |  <Previous Next>  |  Last Page>>  

[ You must login to reply ]