Sleuth Home - Message Boards - Newbie Questions


0 0
pick pooketing skill
  <<First Page  |  <Previous Next>  |  Last Page>>  

kymkatt32
kymkatt32
Assistant Postman

May-26-2006 23:12

HOW DOES THIS SKILL HELP YOU IN THE GAME? DOES IT HELP ANY IN A TREASURE HUNT?

Replies

crunchpatty
crunchpatty
Old Shoe

May-27-2006 01:30

It magically turns off your caps lock key.

Also (and really, more importantly) like autumn said, it allows you to collect your reward even when your client is the guilty one, so it's no more helpful in a treasure hunt than in any other kind of case. Seems like people here who have been around for a bit consider it one of the least useful faction skills.

Arabesque
Arabesque
Old Shoe

May-27-2006 05:42

Money comes, money goes, but skill points are forever. If you're going to go for faction skills, might I suggest pugilism from the Green Hand, as you are a toughie.

R Anstett
R Anstett

May-27-2006 08:17

To highlight what Crunch said, I am now working towards learning Pick Pocketing.

It will be the last skill I learn, just about 5.5 million XP in. That is how un-valuable (to create a word) I think Pick Pocketing is.

kymkatt32
kymkatt32
Assistant Postman

May-27-2006 14:13

I have the Green Hands skill pugilism. Since I am good with the dies brotherhood I was trying to get there skill just wanted to know if it was useful in anything else. I guess I will go for surveilance from the nostra cosa

AlleyOop
AlleyOop

May-27-2006 15:22

surveilance isn't from cosa nostra, it's from Circle of Light in Shanghai or Delhi.

BadAss
BadAss
Charioteer

May-27-2006 16:05

Without sufficient smart adjustment, surveillance won't do much for you. I have a smart adjustment of +7 and it's helpful only every now and then...

Arabesque
Arabesque
Old Shoe

May-27-2006 16:32

When I use it it's with the top smart gear totalling +23 smart bonus, and it's success rate is maybe 50/50. When it works it's very helpful, though.

R Anstett
R Anstett

May-27-2006 20:32

I use it with a negative smart score and it works about 1/3 of the time I would guess.

I have a hunch it matters more WHO you ask than your smart score when you actualy ask. I think the formula is weighted that way more.

Dogberta
Dogberta
Nomad

May-27-2006 21:37

my own personal ranking of the faction skills (all of which are LESS useful than the ordinary skills like research, sweetalking - in my charming case - etc)

1. underworld connections. this is v. useful at higher level cases, when suspects go into hiding, and you don't want to use up all your questions on townies trying to track them down.

2. pugilism - IF AND ONLY IF you play a tough character - this compensates for the charming bonus of flirting skill. If you play charming, it is useless.

3. hypnotism. Not a big boost, but you can complete your suspect list with one or two fewer questions.

4. pickpocketing - absolutely NOT necessary, but kind of nice to get the money back. More psychologically satisfying than useful.

5. surveillance - like hypnotism - only this may or may not help unclam a witness. It doesn't work often enough to be a high priority. You are better off with more charm, sweetalking/rulebending OR tough interrogation/intimidation. still, somewhat useful now and then.

6. lockpicking. This is ONLY useful if you are in an agency that does treasure hunts AND there are not half a dozen other agents with the skill. Only works on the last contact for certain hunts. Most established agencies already have this base covered, and getting it will not help you much unless seeing your name in the Daily News means a lot to you. (Last agent to solve a hunt gets the publicity - something that always struck me as a bit unfair to the other agents who solved all the earlier favors)

This simply reflects my opinion. I think faction skills should be a low priority for a beginning agent.

reda
reda
Well-Connected

May-28-2006 05:01

I think that in 6 you mean safe cracking and not lock picking.
Lockpicking is not a faction skill. Its a tough skill that helps you enter suspects house when its locked.

Safe cracking is a faction skill that helps you enter the bank valute and finish a hunt. You can only use it if you are in agency and doing a hunt that involves keys.

  <<First Page  |  <Previous Next>  |  Last Page>>  

[ You must login to reply ]