crunchpatty
Old Shoe
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Apr-18-2006 01:39
no audience, 'judge o' character' is not some irish guy with a gavel and a robe.
What I'm wondering is this (by wondering, I mean its making me nuts..yay subtlety gene):
how is it possible that in the same case you can try to interrogate witness/suspect A successfully when the judge of character skill has reported that the chance of success is 59, while trying the same trick on witness/suspect B can fail even though the chance of success is higher?
Don't get me wrong...it normally works. But in those instances when it doesn't, I'm all 'what the hell?'
Comments? Suggestions? Bueller? Bueller?
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Cordelia Falco
Battered Shoe
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Jan-28-2012 23:45
Well, as you say, the number can't be a percentage, because you can get a number greater than 100. So yes, it's a number that indicates how likely you are to get your question(s) answered, but no, it doesn't represent the probablity expressed as a percentage. If you stop thinking of it as a percentage, it takes away the problem.
We don't know exactly how the number is used in the programming. One thing we do know, is that it represents not only how likely you are to get one question answered, but also two, or even three. The higher the number, the more likely it is that you get more questions.
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Eden Zweig
Nomad
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Mar-9-2012 11:02
Thank you for the replies. I thought I wouldn't get any.
R Ansttett, that's it, I guess. That explains it. Still, there's no way for us to figure out how much it really affects the case except playing long enough to have an idea, I suppose.
So the max. success rate one comes across is the known lower bound for "unseen conditional factor"(varies with each suspect, I know).
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