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Nomad

Apr-9-2006 22:34
(sticky post)


WARNING GAME SPOILER!!

If you wish to enjoy the adventure of figuring out this game on your own, DO NOT read the rest of this post.

If you are too lazy to read through a page or two of threads to see if your question has already been asked a zillion times, then PLEASE read this first!

Welcome to Sleuth, and your new addiction.  There is no cure, so just accept it and enjoy it! Here are a few tips and hints that you should find helpful, and are among the FAQ of the newbie boards.

First, a great place to FIND ANSWERS and cool history threads about Sleuth is in the Moderator Picks Board. The Mods have picked out their favorite bits and made them easy to find. In addition to personal favorites, try looking over the Newbie FAQ. This can be found on the bottom of most pages as a tiny little grey link. Also the Help file at the upper right of most screens is packed with little useful tidbits.

HOW DO I SOLVE a case? First off…we recommend that you try the tutorial found on the front of the case page. It won’t count against your daily caseload, and it will give you an idea of how the game works. It’s not set up to walk you through the most efficient course through the game, but to show you how the game works, leaving you to find your own strategy. The following formulas will help you find your murderer.

PE+Fake/"none of your business" Alibi=guilty
WE+Fake/"none of your business" Alibi=guilty
2 WE = guilty

PE=Physical Evidence WE=Witness Evidence

Having a clammed suspect that will not give you an alibi is not the same as a fake/none alibi.

PE+WE DOES NOT = Guilty



Replies

crunchpatty
crunchpatty
Old Shoe

May-11-2006 00:11

kymkatt: get thee to the bank.

*stares at Squirrel's post wondering whether Rasputin is named for a certain Indigo Girls song*


shadowblack
shadowblack

May-11-2006 08:53

A quick question: does Lock Picking work all the time, or can it fail (and is it affected by Toughness mod)?

R Anstett
R Anstett

This reply has been deleted by a Moderator

cfm
cfm
Nomad

May-11-2006 17:47

*glances up briefly from the window*

...and no, your gear does not affect lockpicking.

*brings her knees up to her bound chest and resumes her rocking*

Sam Average
Sam Average

May-12-2006 04:19

Lucian Ty said something about skill point modifiers, but his post disagrees with the help file. The help file says a very [stat], gets you a 3 skill point discount, whereas Lucian Ty says it is actually 4. Who's right?

Does surveliance mean you can unclam a suspect twice, or does it just mean you can attempt to unclam a suspect a second time if your first attempt fails?

And could I get some advice please. I have a full complement of non-faction charm skills and I'm only missing adv handwriting analysis and adv footprint analysis from smarts. So should I finish my smart skills or branch out into toughness? Thank you.

R Anstett
R Anstett

May-12-2006 05:30

Surveillance only works once per day. You choose a clamed suspect and attempt to follow them. Success means you get to ask more questions. Failure means they do not unclam. It can be done once per day on each case by a detective.

Advice on skill choice: You are unsubbed so finish off your Smart skills first before doing the Tough skills. They will help you more with your cases. If you were subbed I would say faction skills should be mixed in.

reda
reda
Well-Connected

May-13-2006 12:00

Correction: Surveillance only works once per case, not day.

R Anstett
R Anstett

May-13-2006 13:22

Reda a point of clarification there please.

I have been operating under the assumption from the wording on a bad surveillance attempt that it was only bad for that detective that day. A different detective in the agency could pick up the case and attempt again the next day. I am 90% possitive that it does work that way, but I will admit I could be mistaken.

Lady Emerald Devon
Lady Emerald Devon
Nomad

This reply has been deleted by a Moderator

cfm
cfm
Nomad

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