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What skills made you go....
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R Anstett
R Anstett

Jan-24-2006 16:14

In training some of the new people for Mojo we were having the never ending discussion about skills.

We where talking about when we first used a skill what it felt like.

So for the rest of Sleuthville...

What Skill made you go "COOL!"
What Skill made you go, "oh that's it?"

Replies

cfm
cfm
Nomad

Jan-24-2006 16:48

Most disappointing...hypnotism.

Most pleased because it was useful...research. (I could have kicked myself for waiting so long to get it!)

Most pleased because it makes live less annoying...a tie between lockpicking and UnderWorld Connections. (Yes, Moon, I had to retype it to get it right! :P )

Makensie Brewer
Makensie Brewer
Super Steeper

Jan-24-2006 17:47

Most liked, Underworld Connections - saves alotof trips to the townspeople! I alsolike Surveillance!

Least liked, Judge of Character, only because it doesnt always work haha :)

BadAss
BadAss
Charioteer

Jan-24-2006 17:53

I had Lock Picking right from the start but it often proved to be handy. Research is also helpful of course and absolutely a must. I'm about to experience the effect of pugilism...

jstkdn
jstkdn
Well-Connected

Jan-24-2006 18:13

Research. I am embarassed to say research was the last skill (minus the charm skills, I am tough) I got before the multi city expansion. From day 1, I was always the most experienced agent in my agency, and I never bothered to read tips on the message board, as I really wanted to figure out stuff on my own. I always assumed it was a crap skill.

When I got the skill, I mentioned it to an agency member, you gotta get get that skill it's cool. And she nearly fell off her chair, that I never had gotten it. When I saw what the skill did, I felt really stupid for not getting it earlier.

Greyling
Greyling

Jan-25-2006 03:08

For me both awards go to the first two skills I ever got: Research and Judge of Character.

From the start Research has been my alltime favourite skill, and I was so glad I had chosen it from the very beginning :D

However, Judge of Character - *rolls eyes* - such a waste of skill points when just starting out, it's a wonder I ever managed to solve any cases. I imagined it would be this amazing skill to have, and then it just turned out to be completely useless for months - *lol*

tollo
tollo
Old Shoe

Jan-25-2006 09:03

Hum, first is either Lock Picking or Research, canīt decide. I also liked Underworld connections, on AI it made life a lot easier.
Judge of character was least liked and least used for me.

Colonel Shanty
Colonel Shanty

Jan-25-2006 09:08

Research - "WOW!"
Judge of Character - "Oh my God. Why did I buy this garbage?"

Thread Analysis - "Cool!"
Interrogation - "When do I get to use this?"

bitter_suite24
bitter_suite24
Well-Connected

Jan-25-2006 10:11

I love research and lock picking. They are both amazing skills.

I don't have judge of character with this detective, but I had it with my old one, and didn't find it very useful.

BadAss
BadAss
Charioteer

Jan-25-2006 18:21

Of all the faction skills I think pick pocketing sucks the most. That would be a waste of hard-earned skill points, unless one is so greedy to get money for every solved case.

reda
reda
Well-Connected

Jan-26-2006 05:00

I find judge of character very usefull, but it only became usefull much later in the game.
Now I really cant do without.

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